A plains tile will provide +1 food when worked, but if it has silk on it, for example, it will also produce +3 culture when worked. You can view and change a city's production by entering the city screen, which will also let you see other stats, like population status and how much science, gold, production, and culture the city is producing per turn.Įach tile (except city tiles) has a certain amount of yields tied to it, or it has a resource on it, which increases the tile's yield output in some form. Most resources cannot be detected by you until you research a technology related to that resource, with an exception to the Indians, who can perceive all resources at the start of the game. The resources on the tile you settle a city on cannot be used, so make sure you don't settle on a tile that has a specific resource like cattle on it. that add an extra amount of yield potential to a tile. Resources are things like gems, wheat, rubber, whales, etc. These are the yields you'll be able to access as soon as the city is founded. Yields: When commanding a settler, you should see yield icons (food, gold, production, science, trade) appear on the tiles surrounding the unit. The opposite applies, so make sure your cities are cultured enough to withstand the invisible culture war. For example, if you have a high-culture Zulu city near a secondary Russian city with low culture, that Russian city may be compelled to join the Zulu. Culture also impacts city flipping, which occurs when one civilization's culture is so impressive that a secondary city will be convinced or converged to join another. Placing a secondary city farther way is a good idea in this scenario since it'd cover more territory. If a secondary city is remote and near another civilization's city, it may be difficult to defend.Ĭulture: If your culture production is high, your cities' borders will expand far faster and wider than normal. You will generally be able to defend the cities more easily. Alternate personas Ĭoncept art of Civilization VI leaders by Sang Han See also Īdded in the Gathering Storm expansion pack.Distance: If your secondary city is closer to your capital, the cost to connect them with roads will be less expensive.
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